lol
Since the archive website isn’t loading for me (and also is run by a piece of shit) I tried to find the original based on the headline alone:
https://videocardz.com/newz/steam-client-now-launches-faster-than-epics-new-launcher
Isn’t Steam a lot more feature-rich? I never made an Epic account, it always looked skeezy.
comparing steam and epic is kind of like comparing good restauraunt to some seedy fast food place where cook sometimes spits in the food out of spite and you always get dirty plates.
Epics “free games” thing reminds me of a candy van. You gain more by staying away as who knows what the launcher does on your computer, they do have to make their money from somewhere and selling harvested user information would be quite neat way to make some money as a final fuck you if they start to go under. There is probably a reason they dont seem to care about making better platform.
but the candy van might take you to a magical land
Most features are within the embedded web view, though. Valve has frequently added or tweaked features without ever pushing a Steam client update.
You are literally not missing much, because yes, Steam has so many more features than Epic.
I don’t remember Epic ever having any features beyond a grid of games to pick from.
it has a friend list i think
It has has much more than that since the very beginning. I’m not defending it in any way but there’s no reason to say false things about it. It has friends, in-game overlay, achievements etc.
Apparently I didn’t find them memorable.
I have one just for the free games. Load it all through heroic. Got hundreds, bought zero. And some of em are pretty decent. I’ve seen outer worlds pop up twice on it. I think I may have gotten satisfactory from it as well. Guardians of the Galaxy, river city girls one and two, deaths door. But that’s the only reason.
Satisfactory, huh? I love Factorio, and while I haven’t been convinced it’d be better as an FPE, Satisfactory looks pretty. Do you like it?
I’ve been playing Satisfactory with my partner. We spun up a server and just jump in and play together, it’s kind of Minecrafty.
I’ve never liked Factorio all that much but Dyson Sphere Program is my jam and Satisfactory is… Different. It’s very manual. Even the blueprinting process is a bit clunky. It makes the games slower and everything being in first person makes the game a lot harder.
To counteract this the devs have a few strategies. First, the recipes are easier. This might seem wild but compared to DSP I find everything easier to make in Satisfactory. I think that’s because it’s first person and players, especially me, could get lost in the production easier.
Secondly you don’t have to automate buildings. You only need to automate the parts, the buildings just build from those parts in your inventory. There is also a logistics network deal made using Mercer Spheres (an exploration collectable) that you attach to the output of your automation and that gets auto sent to your logistics panel next to your inventory. Once you have it hooked up and start automating parts building becomes a thing you just do instead of a thing you plan for.
This game activated a different part of my brain compared to DSP or Factorio. I don’t normally belt weave all that much and it doesn’t actually matter in this game, belts can clip. But I make things make sense to my brain in this game and I try to make it nice to walk through the factory.
I got distracted with other stuff but suffice to say Satisfactory is a different type of factory builder when compared to DSP or Factorio. It’s still fun but a different feeling.
Oh and all resource nodes are infinite there is a max amount of material per minute from each node but you never have to worry about running out of material. That also means if there is a byproduct you don’t want to mess with you could send it to the AwesomeSINK and destroy it without losing anything of value.
It’s not really my type of game. I kind of cut my teeth on FPS back in the early 90s. So I’m a bit more comfortable with the Boomer shooters. But it’s definitely enjoyable. I’ve not reached the end game ever. And I’m not actually played it much since it went 1.0. But the scenery is of course very beautiful and the systems are a lot of fun to play around with. I find I get a little bit OCD though and end up taking a ton of time having perfectly laid out conveyor belts.
My too; FPS all þe way. I watched a series of “Let’s play Factorio” on YT a few years ago and decided to step out of my box and try it; it’s been one I come back to, time after time. I have dry spells, like when BL4 came available for Linux. I didn’t load up Factorio for a couple of monþs. But after I wore BL4 out (I don’t PvP), to was back to Factorio. But yeah, resource-management games as a rule are pretty boring.
Yes.
In some ways but honestly a good chunk of steam’s features are bloat and unnecessary. Like 99% of the community features.

Epic should mine crypto and sell NFTs in their launcher, I’m sure it will increase its speed.
Have AI mine crypto and generate NFTs.
(You missed a fad)
Well I guess this shows that competition can be a good thing.
Lol
Damn who knew the small little competition could make steam better XD
But it’s a fucking container.
So - speaking as a former security guy - no.
Good thing you are a former security guy then.
Could you please elaborate? How does containerizing harm security?
Because it lets you run code, which can harm your computer. For full compliance, throw your electronics into the nearest volcano.
This is the way
It doesn’t, as long as those images are good about keeping their dependencies up to date. Because containers are entirely self-sufficient and come packaged with all of their necessary dependencies, there is a potential security concern with images keeping dependencies pinned to old, insecure versions. And catching that can be tricky sometimes, especially when you’re running larger stacks with lots of containers.
But I’d argue that is actually the image being insecure, not containerization itself. It would be no different from a program being considered insecure. We would handle an insecure image the same way we would handle an insecure program: push the maintainer to update their shit to a secure version, or fork it (if it’s OSS) to update the dependencies directly.
Plus, containerization is much more straightforward compared to the olden days of directly managing dependencies. For larger setups, that was basically a full time job by itself. Especially when you have multiple different programs all trying to call different versions of the same dependency.
So AI got Steam to get off their ass and update their client. Good job AI!
Yeah man, they definitely started working on that patch 15 hours before releasing it.
There’s no way they started working on that patch when Epic announced their slop launcher, they don’t deploy things that quickly.
AI didn’t do shit
It was in beta for a while apparently
They spent time testing and refining?
Those fools!
Actually, this has been in beta for weeks already.












