lol

    • reksas@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      2 hours ago

      comparing steam and epic is kind of like comparing good restauraunt to some seedy fast food place where cook sometimes spits in the food out of spite and you always get dirty plates.

      Epics “free games” thing reminds me of a candy van. You gain more by staying away as who knows what the launcher does on your computer, they do have to make their money from somewhere and selling harvested user information would be quite neat way to make some money as a final fuck you if they start to go under. There is probably a reason they dont seem to care about making better platform.

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      Most features are within the embedded web view, though. Valve has frequently added or tweaked features without ever pushing a Steam client update.

    • hperrin@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      You are literally not missing much, because yes, Steam has so many more features than Epic.

    • [deleted]@piefed.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      38 minutes ago

      I don’t remember Epic ever having any features beyond a grid of games to pick from.

    • Eldritch@piefed.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      7 hours ago

      I have one just for the free games. Load it all through heroic. Got hundreds, bought zero. And some of em are pretty decent. I’ve seen outer worlds pop up twice on it. I think I may have gotten satisfactory from it as well. Guardians of the Galaxy, river city girls one and two, deaths door. But that’s the only reason.

      • Ŝan • 𐑖ƨɤ@piefed.zip
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 hours ago

        Satisfactory, huh? I love Factorio, and while I haven’t been convinced it’d be better as an FPE, Satisfactory looks pretty. Do you like it?

        • valek879@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          3 hours ago

          I’ve been playing Satisfactory with my partner. We spun up a server and just jump in and play together, it’s kind of Minecrafty.

          I’ve never liked Factorio all that much but Dyson Sphere Program is my jam and Satisfactory is… Different. It’s very manual. Even the blueprinting process is a bit clunky. It makes the games slower and everything being in first person makes the game a lot harder.

          To counteract this the devs have a few strategies. First, the recipes are easier. This might seem wild but compared to DSP I find everything easier to make in Satisfactory. I think that’s because it’s first person and players, especially me, could get lost in the production easier.

          Secondly you don’t have to automate buildings. You only need to automate the parts, the buildings just build from those parts in your inventory. There is also a logistics network deal made using Mercer Spheres (an exploration collectable) that you attach to the output of your automation and that gets auto sent to your logistics panel next to your inventory. Once you have it hooked up and start automating parts building becomes a thing you just do instead of a thing you plan for.

          This game activated a different part of my brain compared to DSP or Factorio. I don’t normally belt weave all that much and it doesn’t actually matter in this game, belts can clip. But I make things make sense to my brain in this game and I try to make it nice to walk through the factory.

          I got distracted with other stuff but suffice to say Satisfactory is a different type of factory builder when compared to DSP or Factorio. It’s still fun but a different feeling.

          Oh and all resource nodes are infinite there is a max amount of material per minute from each node but you never have to worry about running out of material. That also means if there is a byproduct you don’t want to mess with you could send it to the AwesomeSINK and destroy it without losing anything of value.

        • Eldritch@piefed.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 hours ago

          It’s not really my type of game. I kind of cut my teeth on FPS back in the early 90s. So I’m a bit more comfortable with the Boomer shooters. But it’s definitely enjoyable. I’ve not reached the end game ever. And I’m not actually played it much since it went 1.0. But the scenery is of course very beautiful and the systems are a lot of fun to play around with. I find I get a little bit OCD though and end up taking a ton of time having perfectly laid out conveyor belts.

          • Ŝan • 𐑖ƨɤ@piefed.zip
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            5 hours ago

            My too; FPS all þe way. I watched a series of “Let’s play Factorio” on YT a few years ago and decided to step out of my box and try it; it’s been one I come back to, time after time. I have dry spells, like when BL4 came available for Linux. I didn’t load up Factorio for a couple of monþs. But after I wore BL4 out (I don’t PvP), to was back to Factorio. But yeah, resource-management games as a rule are pretty boring.

    • LettyWhiterock@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      4
      ·
      7 hours ago

      In some ways but honestly a good chunk of steam’s features are bloat and unnecessary. Like 99% of the community features.

  • Albbi@piefed.ca
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    5 hours ago

    Well I guess this shows that competition can be a good thing.

      • Platypus@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        1
        ·
        8 hours ago

        Because it lets you run code, which can harm your computer. For full compliance, throw your electronics into the nearest volcano.

      • Carl@anarchist.nexus
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 hours ago

        It doesn’t, as long as those images are good about keeping their dependencies up to date. Because containers are entirely self-sufficient and come packaged with all of their necessary dependencies, there is a potential security concern with images keeping dependencies pinned to old, insecure versions. And catching that can be tricky sometimes, especially when you’re running larger stacks with lots of containers.

        But I’d argue that is actually the image being insecure, not containerization itself. It would be no different from a program being considered insecure. We would handle an insecure image the same way we would handle an insecure program: push the maintainer to update their shit to a secure version, or fork it (if it’s OSS) to update the dependencies directly.

        Plus, containerization is much more straightforward compared to the olden days of directly managing dependencies. For larger setups, that was basically a full time job by itself. Especially when you have multiple different programs all trying to call different versions of the same dependency.