• slazer2au@lemmy.worldOP
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    2 days ago

    3 times… How… Advent is standing right there, one tile away and you have a shotgun…

        • slazer2au@lemmy.worldOP
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          2 days ago

          Is it odd that I really like Morrowind, XCOM, and the STALKER games but not Souls games?

          Should I be concerned… Should me wife be?

          • ZombiFrancis@sh.itjust.works
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            1 day ago

            Xcom and Morrowind have high degrees of dicerolling in the gameplay. Progression has a lot to do with controlling or improving your odds. You can have a whole lot of different outcomes based on adapting to each roll.

            Souls games usually lack that level of randomness, at least in the calculations phase of gameplay. That’s how you see speedrunners standing still and circling around all these explosions and attacks without repercussions, etc. You either know the steps or you don’t.

            Stalker games are a bit different in that they’re FPS games. I think when you can stealth headshot snipe something, the whole dynamic changes. (Which probably also flows into Elder Scrolls a fair bit.)

          • addie@feddit.uk
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            2 days ago

            Well, that’s three different genres of game.

            XCOM balances strategy and turn-based tactics in a way that’s a bit unusual. Games like Civ or Crusader Kings let you do the strategy, but you’ve not much influence in battles. Something like Hard West or Invisible Inc. let you do the turn-based tactics, but are fairly light on the strategic choices.

            The STALKER games are survivalist FPS; although you combine looting and shooting, they aren’t looter-shooters. As Strelok, your role-playing choices are quite limited - you can ‘get out of here, stalker’ if you wish - and you’ve no stats. I wouldn’t have described the world as particularly reactive - the ‘bad ending’ in the first one depends on what you’ve been doing.

            Morrowind and the Souls games are both Western RPGs; you fight enemies with weapons and magic, it’s not obvious what’s going on, certainly at first; and the world changes as a result of your decisions. DS doesn’t generally let you know when you’re making a decision, which makes it quite tough to progress some storylines. But as to how the fighting plays out, they’re about as different as can be.

            So I wouldn’t worry about it. Wish there were more XCOM-like games, tho, since I love the mix.

            • Wildmimic@anarchist.nexus
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              9 hours ago

              If you want more XCOM style gameplay, but with a different twist, i can recommend Showgunners . Same Tactical gameplay, but you contend in a deadly gameshow. I love XCOM2, and this was a nice change of pace!

              • dubyakay@lemmy.ca
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                1 day ago

                Not to mention that Morrowind has bullshit rpg chance to hit calculation running on every strike. Meanwhile Souls like are skill based and hitbox/invuln frames.

        • Magiilaro@feddit.org
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          2 days ago

          That normally only happens when a weapon without a proper weapon skill is used, especially when combined with low stamina. Someone who tries to fight with a empty stamina bar using an hammer and a blunt weapon still of 5 will get his ass whipped hard.

      • morto@piefed.social
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        2 days ago

        We lose the notion of how many shots we fire in the game, so very unlikely events like that are very likely to happen at least once in a playthrough, but they still feel absurd. Our minds simply aren’t made for statistics

        • slazer2au@lemmy.worldOP
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          2 days ago

          I can’t remember where I heard it but I remember someone saying for every 90% shot you miss, how many 10% did you hit and not call unfair.

          • ryathal@sh.itjust.works
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            2 days ago

            None, I’d never attempt a 10% shot. 50-60 is the most desperate I’ve gotten. Anything less and you might as well overwatch.