Xcom and Morrowind have high degrees of dicerolling in the gameplay. Progression has a lot to do with controlling or improving your odds. You can have a whole lot of different outcomes based on adapting to each roll.
Souls games usually lack that level of randomness, at least in the calculations phase of gameplay. That’s how you see speedrunners standing still and circling around all these explosions and attacks without repercussions, etc. You either know the steps or you don’t.
Stalker games are a bit different in that they’re FPS games. I think when you can stealth headshot snipe something, the whole dynamic changes. (Which probably also flows into Elder Scrolls a fair bit.)
Xcom and Morrowind have high degrees of dicerolling in the gameplay. Progression has a lot to do with controlling or improving your odds. You can have a whole lot of different outcomes based on adapting to each roll.
Souls games usually lack that level of randomness, at least in the calculations phase of gameplay. That’s how you see speedrunners standing still and circling around all these explosions and attacks without repercussions, etc. You either know the steps or you don’t.
Stalker games are a bit different in that they’re FPS games. I think when you can stealth headshot snipe something, the whole dynamic changes. (Which probably also flows into Elder Scrolls a fair bit.)