Xcom and Morrowind have high degrees of dicerolling in the gameplay. Progression has a lot to do with controlling or improving your odds. You can have a whole lot of different outcomes based on adapting to each roll.
Souls games usually lack that level of randomness, at least in the calculations phase of gameplay. That’s how you see speedrunners standing still and circling around all these explosions and attacks without repercussions, etc. You either know the steps or you don’t.
Stalker games are a bit different in that they’re FPS games. I think when you can stealth headshot snipe something, the whole dynamic changes. (Which probably also flows into Elder Scrolls a fair bit.)
XCOM balances strategy and turn-based tactics in a way that’s a bit unusual. Games like Civ or Crusader Kings let you do the strategy, but you’ve not much influence in battles. Something like Hard West or Invisible Inc. let you do the turn-based tactics, but are fairly light on the strategic choices.
The STALKER games are survivalist FPS; although you combine looting and shooting, they aren’t looter-shooters. As Strelok, your role-playing choices are quite limited - you can ‘get out of here, stalker’ if you wish - and you’ve no stats. I wouldn’t have described the world as particularly reactive - the ‘bad ending’ in the first one depends on what you’ve been doing.
Morrowind and the Souls games are both Western RPGs; you fight enemies with weapons and magic, it’s not obvious what’s going on, certainly at first; and the world changes as a result of your decisions. DS doesn’t generally let you know when you’re making a decision, which makes it quite tough to progress some storylines. But as to how the fighting plays out, they’re about as different as can be.
So I wouldn’t worry about it. Wish there were more XCOM-like games, tho, since I love the mix.
Not to mention that Morrowind has bullshit rpg chance to hit calculation running on every strike. Meanwhile Souls like are skill based and hitbox/invuln frames.
That normally only happens when a weapon without a proper weapon skill is used, especially when combined with low stamina.
Someone who tries to fight with a empty stamina bar using an hammer and a blunt weapon still of 5 will get his ass whipped hard.
Not sure what you want to say with that, but ok.
I take it as Art, and Art doesn’t have to have any kind of coherence or have to make sense.
So, thank you for your Art installation!
Morrowind and dying to mubcrabs right outside the starting town says hi.
Is it odd that I really like Morrowind, XCOM, and the STALKER games but not Souls games?
Should I be concerned… Should me wife be?
Xcom and Morrowind have high degrees of dicerolling in the gameplay. Progression has a lot to do with controlling or improving your odds. You can have a whole lot of different outcomes based on adapting to each roll.
Souls games usually lack that level of randomness, at least in the calculations phase of gameplay. That’s how you see speedrunners standing still and circling around all these explosions and attacks without repercussions, etc. You either know the steps or you don’t.
Stalker games are a bit different in that they’re FPS games. I think when you can stealth headshot snipe something, the whole dynamic changes. (Which probably also flows into Elder Scrolls a fair bit.)
Well, that’s three different genres of game.
XCOM balances strategy and turn-based tactics in a way that’s a bit unusual. Games like Civ or Crusader Kings let you do the strategy, but you’ve not much influence in battles. Something like Hard West or Invisible Inc. let you do the turn-based tactics, but are fairly light on the strategic choices.
The STALKER games are survivalist FPS; although you combine looting and shooting, they aren’t looter-shooters. As Strelok, your role-playing choices are quite limited - you can ‘get out of here, stalker’ if you wish - and you’ve no stats. I wouldn’t have described the world as particularly reactive - the ‘bad ending’ in the first one depends on what you’ve been doing.
Morrowind and the Souls games are both Western RPGs; you fight enemies with weapons and magic, it’s not obvious what’s going on, certainly at first; and the world changes as a result of your decisions. DS doesn’t generally let you know when you’re making a decision, which makes it quite tough to progress some storylines. But as to how the fighting plays out, they’re about as different as can be.
So I wouldn’t worry about it. Wish there were more XCOM-like games, tho, since I love the mix.
From Software and Hidetaka Miyazaki might disagree.
Not to mention that Morrowind has bullshit rpg chance to hit calculation running on every strike. Meanwhile Souls like are skill based and hitbox/invuln frames.
That normally only happens when a weapon without a proper weapon skill is used, especially when combined with low stamina. Someone who tries to fight with a empty stamina bar using an hammer and a blunt weapon still of 5 will get his ass whipped hard.
Should we blame the government?
Or blame society?
Or blame the images on TV?
No! Blame stamina
Blame stamina
With all their empty little bars
And flailing hands so full of flaws
Blame stamina, Blame stamina
Not sure what you want to say with that, but ok. I take it as Art, and Art doesn’t have to have any kind of coherence or have to make sense.
So, thank you for your Art installation!
It’s just this: https://m.youtube.com/watch?v=bOR38552MJA
Oh god, that was so long ago :D