I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.
One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that’s a pretty good indication of how people feel about it.
Yeah the fade is cool in theory but it’s poorly implemented there imo.
In Pathfinder wrath of the righteous, alushynirra is very similar to the fade and it is a much better - albeit buggy as fuck - implementation.
Dark souls. Everything after Anor Londo is a bit of a slog. Once you’ve beat Snorlax and Pikachu the game gets a bit worse in terms of quality.
Always skip Blighttown, and the game still loses steam on Lost Izalith. Really the worst part of the game.
Nonsense, bed of chaos was the highlight of the series!
/s
Don’t forget those chicken leg demons they were easily the best designed enemy in the game.
Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble…
I actually like the underground, but it does have a couple of annoyingly obtuse puzzles.
I hate the part of Pokémon Go where you find Mew but it’s in some nuclear bomb testing site.
Elden Ring. The experience as a whole has a significant drop once you take out Morgott. There’s a handful of different reasons, and none of them are really significant, by themselves, but added all together…
Max Payne 1/2 dream sequences.
The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.
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Every mandatory stealth section in a non-stealth game. Spider-Man, several Zelda games, Metroid Dread, Jedi Knight II.
Blighttown.
Turret sections.
The initial prologue cutscene in Okami. It’s about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can’t just do something else because you have to press a button to advance the text.
I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.
The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it’s 30min - 1h just to start playing the damned game
Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.
And they are still bad, IMO.
KOTOR 1. Taris is cool but let’s be honest. I play that game because I like playing a Jedi. I’ve also played it from start to finish at least 20 times.
I haven’t got to your numbers, but I’ve enjoyed playing it quite a few times.
I got a perverse pleasure in going Dark Side and perverting Bastila…
I’m such a carebear. I’ve never played a darkside character because I love the supporting characters too much 😅