The Elder Scrolls IV: Oblivion Remake

The much-anticipated remake of The Elder Scrolls IV: Oblivion could be coming sooner than expected. According to reliable insider NateTheHate, the game is set to launch either in April or May 2025, which is earlier than the original June release date.

  • Developer: Bethesda and Virtuos
  • Engine: Unreal Engine 5
  • Features: Significant visual enhancements, revamped gameplay mechanics (including stamina, sneaking, blocking, archery, hit reactions, and a redesigned HUD)

This remake is moving at a rapid pace, with insider reports suggesting that Bethesda is preparing an imminent reveal.


What are the enhancements you think are essential to be included in this remake?

  • TheGrandNagus@lemmy.world
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    1 day ago

    At least it’s not Skyrim again, but god damn it, Morrowind is what we really need a remaster of.

    I tried to play it recently and it’s just one of those games that was great at the time but has aged extremely poorly. It’s not even about the graphics, more how ‘clunky’ everything is.

    UE5 is interesting. Obviously a big change with a lot of benefits, but modding will certainly be more difficult. Bethesda will actually have to put serious effort into this – pushing a game out and letting the community fix it only works if your game is extremely easy to modify.

    I also feel somewhat bad for the people who’ve worked tirelessly on the Skyblivion project.

    • gruhuken@slrpnk.net
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      16 hours ago

      If it’s any consolation, the Skywind project is much further along than you would expect

      • whodrankarnoldpalmer@startrek.website
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        7 hours ago

        In the time I’ve been waiting for Skywind to release, I:

        Met my future wife

        Started grad school

        Got engaged

        Finished my Masters’

        Got married

        Bought a condo

        Published two textbooks

        Started a doctorate

        Became a dad

        Sold a condo

        Bought a house

        Finished my PhD

        Got tenure

        Started sending my kid to preschool

    • Ms. ArmoredThirteen@lemmy.zip
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      1 day ago

      I’m conflicted because I’m one of those people that LOVES Morrowind. On one hand a remaster could be amazing and bring the game back into the light for new people to experience. On the other hand Bethesda is an embarrassment at this point and I don’t trust them to do Morrowind justice anymore…

    • RightHandOfIkaros@lemmy.world
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      1 day ago

      As a fan of Morrowind, I don’t want them to touch it for the same reason I don’t want 343 er… Excuse me… Halo Studios (literally changed their name entirely to try and reset bad reputation lol) to do a remake of Halo Combat Evolved. And for the same reason I dislike the Silent Hill 2 Remake.

      They will try to “modernize” the game to make it appeal to “the wider modern audience,” and that just means they will ruin it by completely changing it.

      Morrowind is already pretty much perfect as it is, and literally only needs some minor tweaks to OpenMW and a graphical update to be improved. But they’re going to think it means they need to touch literally everything; every dialogue box, every quest item placement, all of it. All that stuff that does not need to be changed at all.

      • A_Random_Idiot@lemmy.world
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        19 hours ago

        if a company as vile as Konami can do a genuine, worthwhile, faithful remaster of Suikoden 1 and 2, maybe Bethesda can do a faithful remaster of Morrowind.

    • Jyrdano@lemmy.world
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      1 day ago

      Nah, it just takes a bit to get used to it, but MW is still playable. Ive been playing MW on xbox, which is arguably the worst version of the game to play, and it still holds up.

      • Omega@lemmy.world
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        1 day ago

        I love MW on Xbox (wait, original Xbox or a newer Xbox?) for multiple reasons. It’s on a console already hooked up to my TV (ie convenience). It supports a controller without any extra setup. You can use something like JoyToKey, but you have to set it up just right. It supports omnidirectional movement. Even if you set up your controller on PC, it still only supports 8 directions. The Dark Brotherhood doesn’t come after you until level 5.

        I don’t use mods, so there’s really downside.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          1 day ago

          Morrowind was an OG Xbox game. That’s how I played the majority of it since it rand like shit and crashed all the time on my PC at the time. You could even mod the game (as long as it didn’t need the script extender or any actual executable/dll files) if you had a hacked Xbox, since it literally used the same file structure as PC. Just put the Data files in the Data folder and then add the .esp and .esm files to the load order in the respective .ini.

          • Omega@lemmy.world
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            24 hours ago

            My question for them was when they say it still holds up, which Xbox are they playing it on. Because playing it on the the Xbox One or Series cuts the load times down to almost nothing. If they’re playing on the OG, then they are still experiencing the ungodly load times.

            It was one of a handful of games that made the original Xbox worth having and one of my favorite games of all time (my other favorite being on the PS2). But I wouldn’t want to replay it on that console.

    • Omega@lemmy.world
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      1 day ago

      Oblivion has to be the absolute worst implementation of “enemies level up as you do” that I’ve ever played.

      Get rid of that and make the characters look halfway normal, and I’d be stoked.

  • macniel@feddit.org
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    1 day ago

    If this will legally kill Skyblivion I will be soooo pissed! (AM2R serving here as a precedent)

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 day ago

      They would have gone after it long before if they were interested in killing mods whether this rumor is true or not. They’ve never killed A Tale of Two Wastelands or any other big project involving their games. Bethesda isn’t Nintendo.

  • linkinkampf19 🖤🩶🤍💜🇺🇦@lemmy.world
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    1 day ago

    Must moving from the Gamebtyo/Creation Engine to Unreal seems like a huge leap. Wonder how much that’ll affect modding capability or recreating popular mods from the original game.

    Kinda sad that this’ll seemingly overshadow the Skyblivion team’s efforts over the past 15 years… Unless they hired some of their team.

    • Astigma@lemmy.world
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      1 day ago

      I would imagine it’ll be similar to GTA The Definitive Edition where the original engine still handles the physics etc. and Unreal is used to render the new visuals and UI.

      • TheGrandNagus@lemmy.world
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        1 day ago

        I think Bethesda didn’t have a choice but to partner with someone, as they don’t have the in-house experience with UE5.

        I imagine part of why they’re even doing this with an old (and internally well-understood) game is so that they can use it as a good starting point to learn UE.

        I actually think this is why Sony keeps remastering The Last of Us anytime there’s new hardware. It’s not so much they feel the game needs it and it’s the only way they can keep people playing the series, it’s a way for their developers to properly test new hardware and software, using assets they broadly already understand and have on hand.