Mastodon: @misk@pol.social

Arthritis, cannabis, communis.

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Cake day: September 2nd, 2023

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  • I didn’t mean audio filters but you’re probably using Kega, right? Might want to check Genesis Plus GX core in Retroarch. See the docs here: https://docs.libretro.com/library/genesis_plus_gx/

    By an off chance it’s also possible that something weird is happening to sampling rate, like your digital output only works at 48khz while Genesis outputs 44khz. Makes it sound horrible for sure. Happened to me on some occasions on Mac with a modern USB-C display recently (but like in general and not emulators).


    Mega Drive/Genesis FM[genesis_plus_gx_ym2612]

    Select method used to emulate the FM synthesizer (main sound generator) of the Mega Drive/Genesis. ‘MAME’ options are fast, and run full speed on most systems. ‘Nuked’ options are cycle accurate, very high quality, and have substantial CPU requirements. The ‘YM2612’ chip is used by the original Model 1 Mega Drive/Genesis. The ‘YM3438’ is used in later Mega Drive/Genesis revisions.

    • MAME (YM2612) [mame (ym2612)] - Selects MAME (YM2612) [original Model 1 Mega Drive/Genesis] as FM synthesizer method which is fast and fullspeed.
    • MAME (ASIC YM3438) [mame (asic ym3438)] - Selects MAME (ASIC YM3438) [later Mega Drive/Genesis revisions] as FM synthesizer method which is fast and fullspeed.
    • MAME (Enhanced YM3438) [mame (enhanced ym3438)] - Selects MAME (Enhanced YM3438) [later Mega Drive/Genesis revisions] as FM synthesizer method which is fast and fullspeed.
    • Nuked (YM2612) [nuked (ym2612)] - Selects Nuked (YM2612) [original Model 1 Mega Drive/Genesis] as FM synthesizer method which is high quality but has high CPU requirements.
    • Nuked (YM3438) [nuked (ym3438)] - Selects Nuked (YM3438) [later Mega Drive/Genesis revisions] FM synthesizer method which is fast but has high CPU requirements.

  • Genesis/MD sound is definitely crunchy but there were multiple different audio chips of varying quality used in various Genesis/MD revisions. I usually play retro games on FPGA so I can only offer general advice but a modern emulator should allow you to mix and match those. You might want to experiment and see if you like some combination better. It won’t ever be like SNES though as it uses a very different approach to audio.







  • misk@sopuli.xyzOPtoFediverse@lemmy.worldLemmy vote aggregation idea
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    1 month ago

    I was thinking of this too but then you need to keep track of who’s allowed to vote and that’s weird thing to federate even conceptually.

    Something along similar lines is how they do it on Slashdot where users are randomly assigned limited number of points to be used for voting which makes them more precious in general. Tildes is also interesting in that regard because while there are no downvotes there, trusted users can apply labels that serve as something between a reason for downvote and a report. For example comment can be tagged as „noise” for not bringing anything to discussion which automatically ranks it below other comments but not removes it entirely. This prevents jokes being the top reply which is nice. Nothing against jokes but it depends on what kind of content you want others too see on your platform.



  • misk@sopuli.xyzOPtoFediverse@lemmy.worldLemmy vote aggregation idea
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    1 month ago

    To me the idea is more important than implementation details because those can be worked out in many different ways as you’ve noticed. If you know what is the goal then you can adjust if you see things not working out as intended.

    The most basic approach would be to get positive/negative ratio and decide how much in the middle is still 0.