• 8 Posts
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Joined 2 years ago
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Cake day: June 15th, 2023

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  • That’s not the point I’m making - the people who chose not to vote over Harris’s comments are fucking morons. They share responsibility for Trump’s victory and everything he’s done since.

    But the time to look past Harris’s comments, shut our mouths, and vote strategically for her was during the general. The election is over, and there is no longer reason to defend her, or contrast her against Trump. She isn’t a lesser evil anymore.

    And there’s the core of my point: looking at her objectively, she is evil. She stands right alongside the voters who opted out in culpability for Trump’s victory and enabling the current dismal state of our country.

    That’s why I think the whole “America isn’t ready for a women” spiel is BS. Both of the women we’ve run recently were fucking horrible candidates: but even so they lost by a narrow enough margin that blaming the outcome on the contents of their pants is a failure to consider the other variables at play.

    If we ran a woman who was actually likeable, doesn’t have a history full of scandals, and doesn’t come out in the 11th hour of the general to say something detrimental like support for genocide… then that woman will win.


  • Yeah no shit - for half of our voters, those things are all selling points. If we run a man who’s an absolute piece of shit against a woman who’s less so, but still very much a piece of shit, the man will win every time. As I said, sexism is definitely a factor.

    If we run a man who’s an absolute piece of shit against a woman who isn’t a piece of shit… who fuckin knows: we haven’t tried that. But Harris’s odds seemed pretty solid until she started publicly supporting Israel’s genocide on Gaza: so she lost a hefty chunk of support from the half of voters who are turned off by evil behavior; meanwhile the bigot’s popularity with bigoted voters remained unsurprisingly steady.









  • It’s not so much button mashy vs not; it’s the responsiveness. Take a step back from videogames even: if you were some medieval knight or w/e in a sword fight IRL: your sword is raising as you’re initiating an attack, and you notice your opponent moving his blade toward a vulnerable spot you just left exposed.

    So do you just follow through with the attack knowing there’s a blade closing in on your axillary artery, accept your fate, take the blow, bleed out and die? Or, do you abort the attack in favor of a defensive move like lifting your shield or turning a bit so the blade hits your armor instead?

    The former is what combat is like in DS (and MH… haven’t tried the others).

    It’s unsatisfying flavor of difficulty… again comparable to sabotaging the controls of an otherwise not difficult at all experience (sponge taped to gameboy). Or like… say you need to do the dishes, and up the difficulty of the task by tying a toothbrush to the end of a 5’ stick and scrubbing them with that from the far corner of the kitchen. The task is difficult now, but that doesn’t make it fun, just tedious.

    Just pulled up Remnant - I don’t think I’ve ever seen that game before. The Steam pics/vids look pretty great: I’m getting VERY strong Secret World Legends vibes (which is a fantastic game despite having god-awful combat). I’ll throw it on my wishlist and see if I can snag it on a good sale.