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Joined 1 year ago
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Cake day: June 20th, 2023

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  • Thanks for the kind words! I’ve been battling with it for around a year now or maybe a little longer. I suspect long covid, because it basically followed a hefty period of brain fog after a covid infection, but therapy and supplements help immensely :)

    I’m running the pre-made campaign season of ghosts as a first time GM. It’s an Asian themed mystical horror setting and it does a good job of guiding me through it as I don’t have that much experience running games yet.

    The only thing that is a little debatable is the difficulty of the fights, which are intended to be on the easier/very easier side, which I don’t really like, so I’m adjusting the fights, but I have five players and it is written for four, so that makes it even harder to gauge, as well as some variant rules we use that make the PCs a little stronger.

    Until now, the PCs steamrolled pretty much every fight and boss fight, but yesterday I upped the difficulty dramatically and it was a really exciting boss battle! So I think I’m finally getting a grasp on gauging the difficulty better










  • I’m recently enjoying walkscape, which is an RPG where you have to walk in real life to progress in game activities, such as crafting or fighting.

    It’s in closed beta, but you can sign up for the next wave of beta invites and I got in pretty fast

    Also, I downloaded streetcomplete but haven’t really gotten around to it. It’s an app where you map out your surroundings for open source maps with Infos, like opening times at a bank or the width of the street or the type of road, etc. A cool concept, but I always forget about it