vegeta@lemmy.world to Technology@lemmy.worldEnglish · 2 days agoNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comexternal-linkmessage-square11fedilinkarrow-up189arrow-down17
arrow-up182arrow-down1external-linkNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comvegeta@lemmy.world to Technology@lemmy.worldEnglish · 2 days agomessage-square11fedilink
minus-squareMonkderVierte@lemmy.ziplinkfedilinkEnglisharrow-up7arrow-down3·edit-21 day agoWould be useful for competitive, if they didn’t care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.
minus-squareFooBarrington@lemmy.worldlinkfedilinkEnglisharrow-up7·1 day agoLess VRAM usage means you can use higher-quality models and textures.
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up2·16 hours agoAre you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
minus-squareFooBarrington@lemmy.worldlinkfedilinkEnglisharrow-up1·16 hours agoNo?! Have you read the title of this post?
minus-squarelime!@feddit.nulinkfedilinkEnglisharrow-up1·16 hours agodlss isn’t frame gen, it’s supersampling
minus-squareMonkderVierte@lemmy.ziplinkfedilinkEnglisharrow-up1arrow-down5·22 hours agoSo more voxels, which needs a beefier GPU. I see, a double win for NVidia.
minus-squareFooBarrington@lemmy.worldlinkfedilinkEnglisharrow-up5·edit-221 hours agoWhat? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.
Would be useful for competitive, if they didn’t care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.
Less VRAM usage means you can use higher-quality models and textures.
Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
No?! Have you read the title of this post?
dlss isn’t frame gen, it’s supersampling
TIL. Never used either.
So more voxels, which needs a beefier GPU. I see, a double win for NVidia.
What? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.