“Maybe after the Marathon catastrophe they will learn-”, no, they won’t. They didn’t after Concord, this isn’t different.
Because with just one success they pull out, the profits, in their eyes, will be infinite, everlasting even…
Let’s not forget that these guys are mad ludopaths at a fundamental level.
Kinda obvious, I know, but is good to remember.
No matter how many times studios fail and close live service games, players continue to flock to them and dump money on them instead of supporting great indie studios and projects allowing the cycle to continue.
If that was true, most live service games trying to be the next Fortnite would be considered successes; not be shut down 2-3 months after launch. lol
No, because they fail to be “the next fortnite” but enough players flock to the “new shiny thing” to make it viable to try. They still make money off of those games in the beginning with predatory sales tactics, they just don’t maintain enough steam or make enough money in the companies eyes.
I mean, I understand where you’re going but I don’t remember many people throwing money at Condord, Babylon Fall, Anthem, etc., but the usual ones, Fortnite and the like.
And people ARE playing indie games, especially on PC, it’s just that there are so many coming out every day that it’s overwhelming and it’s more common for them to be unprofitable than becoming the next Hollow Knight.
The point is if they can make the next big thing it is worth the attempt for how much money it makes, and people constantly supporting those kinds of games drives the larger companies to chase the dragon. They will also make some money in the attempt a lot of the time, making them more likely to keep trying.
It is the same with microtransactions. Everyone hates them, yet enough people use them to make it massively profitable.
Be the change you want to see. Instead of making a post complaining about executive decisions, make a post about the great indie games you played recently and get the word out about them.