• tyler@programming.dev
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    3 days ago

    Power consumption for AI is way higher than for games…your gpu is rarely at full usage when running a game, only really if you’re one of the few people that tries to get every single bit out of your game with the highest level graphics and even then you’re not using the full amount because the game would stutter. It doesn’t matter if an llm stutters. They use the full power of your gpu no matter what you’re doing.

    And the models being trained on other models mean that local LLMs use more energy than a model like Claude. You have all the energy of multiple data centers training one model and then you go and train a model off of that.

    • BJW@lemmus.org
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      2 days ago

      You are mistaken. Power consumption is lower because the VRAM is what’s primarily being utilized, not the GPU. Not only that, but GPU & VRAM are used non-stop while gaming, but only intermittently while performing LLM inference. And it’s asynchronous, only processing when replying, while the rest of the time it’s idle, while waiting for the next prompt. Gaming uses a LOT more electricity than local LLM usage.

      If you’re going to count the processes that had to occur prior to the current usage, then gaming uses a magnitude more electricity because of all the electricity of the developers who made the game, and the artists, and the sound designers, and the composers, and the compilers, etc.

      Let’s just leave it at both use substantial energy, and both are difficult to justify. I still personally love and will use both, as a game developer with a focus on novel AI usage in games.

      • tyler@programming.dev
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        19 hours ago

        The temperature my computer room gets to when gaming vs using a local model says otherwise. I’ll gladly plug in a measuring tool and show you the data if you want.

        • BJW@lemmus.org
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          19 hours ago

          That depends entirely on the hardware, the game, the model, and the prompt. I’m sure you could find a combination where the LLM power usage is higher than the game, just as I could do the opposite. The point is, they both use power, but only one of them is disparaged.

          • tyler@programming.dev
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            11 hours ago

            The one you’re using with power in your own house already used enough power to run a city, so yeah…of course that one is getting disparaged.

            And no, it doesn’t depend on the hardware. Thinking that a local llm only uses a portion of your gpu while games max them out is just ignorant. Games do not have to load up the entire vram and run the gpu at full power just to run a basic visual novel. An llm does both of those things, anytime you are using it. It’s absolutely nothing like a game.

            • BJW@lemmus.org
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              11 hours ago

              Yeah, and the games you’re playing spent literally years in development, with hundreds, if not thousands of developers, using their computers to create it. Not to mention rendering CGI for FMV, nor the servers to host multiplayer.

              It definitely does depend on the hardware. You can use a local LLM without even a GPU, and using only a CPU. You’ve obviously never played Doom: Eternal, or Final Fantasy VII, or Grand Theft Auto V. What kind of lame person is paying a visual novel on a gaming PC? Talk about ignorant.

              I’m just going to block you now. I’m tired of your ignorance claiming false things. Have a nice, AI-free life while playing your visual novels.