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Cake day: June 14th, 2023

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  • The Amiga was difficult to program and lacked easily accessible documentation. A lot of software was developed to be ported across platforms like the Atari ST and dos, and so the Amiga often didn’t get the dedicated attention it required. At the time, people would compare the Amiga to the mega drive (genesis) and SNES - it was all about the games, while the Amiga could create and not just consume. If commodore had dropped a game from the bundles and stuffed some books and a couple of dev tools then the story might have been a bit different. They bundled deluxe paint and created a long lasting legacy of artists. If they included Amos or Blitz basic they might have played more into the bedroom programmer scene of the 80s, which dipped a bit during the console years and has seen a resurgence over the last decade, which is in no small part due to the proliferation of high quality development tools. If the scorpion engine had existed for the A1200 at the time, commodore might not have needed to worry about the hardware.


















  • You know you’re old when games you still play quite regularly turn up in retro reviews! The community master server is still pretty well populated, as are UT '99 servers. These games are still the pinnacle of their genre. No micro transactions, no DRM, no pay to win. Just you, your shock rifle, and as much amphetamine as your nerve endings will take. As the reviewer says, the level design and game mechanics are legendary at this point, and players of any ability can quickly get into a flow state that modern games can only dream of. These are fine wines in a world of cheap lager. New gamers should drink deep from the pc games of the 2000’s.