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Apple do have a history of putting “Ad” next to anything that is an advertisement so hopefully they continue with that design pattern.
Apple do have a history of putting “Ad” next to anything that is an advertisement so hopefully they continue with that design pattern.
AI is a magical black box that performs a bunch of actions to produce an output. We can’t trust what a developer says the black box does inside without it being completely open source (including weights).
This is a concept for a system where the actions performed can be proved to those who don’t have visibility inside the box to trust the box is doing what it is saying it’s doing.
An AI enemy that can prove it isn’t cheating by providing proof of the actions it took. In theory.
Zero Knowledge Proofs make a lot of sense for cryptography but in a more abstracted sense like this, it still relies on a lot of trust that the implementation generates proofs for all actions.
Whenever I see Web3, I personally lose any faith in whatever is being presented or proposed. To me, blockchain is an impressive solution to no real problem (except perhaps border control / customs).
Does this break tools that expand these URLs without visiting them?
If so, they’ve just made themselves incredibly attractive to malicious actors since determining what is behind the URL will be harder to do safely and quickly for security controls.
I’m in the UK. Just says Gulf of Mexico for me, even when I select it.
Still says Gulf of Mexico to me. Is the change just for American users then?
You seem like a really unhappy, bitter, vulgar person. You should seek some therapy, especially if you occasionally think “why does no one like hanging out with me in person?”
Agreed. They’re also solving problems that may not even exist, building a tech stack that needs to be maintained in addition to the game itself and adding all the baggage of supporting users who have needs that aren’t catered for with that stack (for instance a specific Windows-only tool).
The game engine should abstract most of these problems away. The rest can be solved with standards like what linter/formatter for code, art asset formats and specs, etc.
Solve problems as they arise. Time is best spent writing the game.