• 0 Posts
  • 7 Comments
Joined 2 years ago
cake
Cake day: July 1st, 2023

help-circle
  • Agreed. They’re also solving problems that may not even exist, building a tech stack that needs to be maintained in addition to the game itself and adding all the baggage of supporting users who have needs that aren’t catered for with that stack (for instance a specific Windows-only tool).

    The game engine should abstract most of these problems away. The rest can be solved with standards like what linter/formatter for code, art asset formats and specs, etc.

    Solve problems as they arise. Time is best spent writing the game.



  • AI is a magical black box that performs a bunch of actions to produce an output. We can’t trust what a developer says the black box does inside without it being completely open source (including weights).

    This is a concept for a system where the actions performed can be proved to those who don’t have visibility inside the box to trust the box is doing what it is saying it’s doing.

    An AI enemy that can prove it isn’t cheating by providing proof of the actions it took. In theory.

    Zero Knowledge Proofs make a lot of sense for cryptography but in a more abstracted sense like this, it still relies on a lot of trust that the implementation generates proofs for all actions.

    Whenever I see Web3, I personally lose any faith in whatever is being presented or proposed. To me, blockchain is an impressive solution to no real problem (except perhaps border control / customs).