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Joined 2 年前
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Cake day: 2024年3月25日

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  • Old ports are iffy. Often they were written from scratch with new assets resembling the originals thrown in. I could see limited storage and memory making a lot of extra work, cleaning up code to make room for crediting people who basically only served as inspiration for this version of the game. Meanwhile, the publishers are breathing down the devs’ necks, trying to get the ports to market as quickly as possible.

    It’s a dick move to remove existing credits, though.

    I was wondering if “Booby Master” got his nickname from having BRA initials that would show up on high-score tables.

    Somewhat off-topic: I was in another post about Colecovision and thought this was funny: Donkey Kong by Nintendo ported to Atari 2600 by Coleco and distributed by Sega. Around the time of the big video game crash, everyone’s just doing whatever they can for a paycheck.






  • Most of these are difficult to mess with, because, like you discovered, there’s some kind of internal database of ROMs. Worse, this doesn’t appear to have a JAMMA harness so the board can only be replaced with a similar one.

    I would see if someone from TeamPandory can identify your board for getting a custom firmware on there. I’ve seen a lot of this type of board in which the bottom-of-the-barrel-quality micro SD card suddenly dies, then you lose the encryption key and the board is just garbage.

    At the very least, backup the micro SD card to an image. I use GNOME Disk Manager that’s built into Linux Mint. Programs like balenaEtcher can do it on Windows but like Windows, they have telemetry (spy on you).

    Edit: As others noted, the “S812” is relevant, the board seems to be based on Allwinner H3 like other “Pandora’s Box” (the name is more appropriate than it should be). You could do something like this or rewire the controls into “zero-delay encoders” to turn them into USB controllers to connect to any Pi or PC.






  • As a child, I was actually interested it history; and, as an edgelord, especially interested in gruesome totalitarian regimes. I played a lot of war-themed games, inevitably many had Nazis. Of course the games aren’t usually historically accurate but led me to read more about the actual events.

    I had seen the totenkopf decades ago but did not know this was a Nazi symbol until I saw the Mitchell & Webb skit about ten years ago. If you asked me for Nazi logos, I would have come up with the swastika, the SS lightning bolts, and the Adler (which is used by the good guys in the Contra video game series).

    (album cover of Singles 1-12 by Melvins, 1997)

    Can confirm, Americans stupid; we were never shown this symbol and now our country is infested with fascists.


  • Early PC video cards had a composite video output, and clever programmers have learned to control the artifacts to produce more colors than intended. 8088 MPH by Hornet, CRTC, and DESiRE gets 1024 colors out of a 1981 IBM Color Graphics Adapter… that the 16-color CGA standard was named after. 😂

    PAL consoles can often output RGB just because SCART existed, with NTSC versions of the same consoles only having S-video as the best connection without modification.

    Edit: S-video has fewer artifacts than composite, but that ruins some effects like turning the “transparency” of water in Sonic the Hedgehog into a checkerboard. The checkerboard was always there, but the blurring of composite made it appear to just be darker shades of the colors behind it (dithering). The illusion of more colors was important for Sega’s 512-color Mega Drive when Nintendo’s SNES had a full 16-bit palette of over 32,000 colors and “real transparency” (selectively replacing pixels with a lighter/darker shade).




  • Lynx was as much “the Epyx console” as it was “the Atari portable”. Epyx had so many high-quality games on Commodore 64; I have not played all of the Lynx ports but I can tell you that Electrocop was a sequel to Impossible Mission, in spirit. All of “The Games” (unlicensed Olympics) series were pretty great on C64.

    Early on, one of Epyx’s founders got sick of just reusing the Apshai engine over and over and left to found Free Fall, who created Archon - one of Electronic Arts’ first games.