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Joined 2 years ago
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Cake day: June 17th, 2023

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  • Vitamin D helps if you are dealing with S.A.D (seasonal affective disorder). Basically, our brain gets to go into a state akin to hibernation. Unfortunately, modern life isn’t compatible with this. The effect is tiredness and low mood.

    SAD seems to be triggered by low vitamin D, low exposure to sunlight, and the cold. The exact trigger levels vary from person to person.

    If you’ve not tried it yet, a daylight lamp could help a lot, combined with the Vitamin D, it trucks the brain into thinking it’s still warm and bright outside. You want a hot in the morning, as well as one in the mid to late afternoon.

    Failing that, accept your need to hibernate, and plan it in. It’s not ideal, but not fighting it will also help your mood.


  • The type G was designed when things were designed to do their jobs. Any pain inflicted by user error was considered a learning opportunity.

    The cord coming out the bottom means the plug can’t pull out. Combined with the big, chunky plug and pins, means the cable will likely fail first if pulled. It will also fail at the live core first, leaving a safe plug in the wall.

    But yes, the foot pain is… impressive. It’s just blunt enough to not generally penetrate the skin, but it can happen.





  • I’ll take compatible.

    Most people game on windows. It’s monolithic nature also means that they will mostly encounter the same bugs.

    Linux has a wider base of functionality. A bug might only show up on Debian, not Ubuntu.

    End result, they spend 60% of their effort solving bugs, for 2% of their base. That’s not cost viable.

    Compatibility means they just have to focus on 1 base of code. All we ask is that they don’t actively break the compatibility. This is far less effort, and a lot easier to sell to the bean counters.

    Once Linux has a decent share, we can work on better universal standards. We likely need at least 10% to even get a chance there.



  • What genres are you looking in?

    For building games, factorio, or satisfactory absolutely blow away anything from yesteryear. There are similar games in many genres.

    It’s worth noting that some genres saturated a while back. FPS type games have been optimised to the limits for a while. It’s difficult to make something new and interesting in that environment.

    It’s also worth noting that shovelware production has been industrialised, particularly in mobile gaming. Companies pump out mass numbers of games, that are basically reskins of each other. They are entirely focused on $$$ rather than making good games. They are predatory to the extreme, and water down the market further in the areas they attack.






  • For nieve signal distances, that can sometimes be true. That’s not how starlink works however. It bounces the signal between satellites, each adding latency. Overall, fibre wins in almost every situation.

    The bigger problem is saturation. Most things you can apply to radio waves can be applied to light in a fibre. The difference is you can have multiple fibres on the same run. This massively increases bandwidth, and so prevents congestion.

    Just checked the numbers. Starlink is up at 550km. That means a minimum round trip of 1100km. In order to beat a fibre run, you are looking at over 2000km distance. Even halving that to (optimistically) account for angles, that’s still a LONG run to an initial data center.




  • Apparently it’s mostly about familiarity. Even if we are annoyed at the time, we will often forget about it completely between then and shopping. By the time we are in the shop, we just have a vague sense of familiarity with the product. We instinctively buy the more familiar, as the “safer” option. It takes conscious effort to overcome this (which most people don’t have to spare).

    In saturated markets, this leads to a zero sum situation. Every customer you get is stolen from a competitor. Apparently the tobacco companies actually loved the UK ban on tobacco advertising. Their ads were intended to counter the ads of their competitors. None of them were roping in new smokers at a high enough rate to matter. The only ones winning were the ad agencies.