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Joined 1 year ago
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Cake day: June 13th, 2023

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  • As a non European working for a European company, it is an interesting experience with non work times. The laws around working more than 8 hours a day are incredibly strict, and the company and all the managers will never ask or expect an employee to work more than the 8 hours. Even if you are on call and end up having to work, you have to then take time off during the week to “make up” for the time you worked while on call.

    Yet I’ll be on call over a weekend trying to fix a problem at 2am, and my colleagues who aren’t on call just drop in to help because they saw the alert and felt like helping out.

    It is like people want to actually positively contribute to the well being of the company when they are able to, because the company doesn’t try to drain every bit of will to live from their employees and respects that they are real people with lives.





  • Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

    That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.



  • What the company likes about the old timer is that because he has been there for 10 years, he will likely be there for the next 10 years to support the complicated system he is creating now. If a younger team member creates something using a modern approach, there is the risk they will leave in a years time and no one knows how the system works.