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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Wrong. The real question is why do we presuppose that the output of creatively driven individuals must generate profit for a capitalist economy to have sufficient value that those people be permitted the basic necessities of life? Frankly I suspect most of our most valuable contributors to culture are never given the opportunity to be bad enough long enough to develop into their potential.

    This whole “oh no, AI is going to take away our liveihoods” notion fundamentally accepts the false notion that people are only deserving of a functional life so long as the primary activities of that life is ultimately to contribute towards increasing the wealth of a tiny percentage of individuals.

    It’s the same mistake that leads us to massively undersupport educators and carers and will have people freaking out about how they’ll “earn a living” once robots are able to do everything we practically require to be done.

    People are fundamentally entitled to a living. If someone is being denied one, then look at the system that causes that not the specifics of that particular flavour of how it’s happening.



  • People keep comparing this to how WotC had to give up more gorund than they started with after announcing their DnD bullshit. As someone who plays Magic I can tell you they do and get away with stuff like that multiple times a year and the DnD thing was a rare exception of people holding them to account. They’ve shown no signs of having changed things either.

    Businesses who act like this know that in the long run they get very slightly more profit out of it than they lose from the times people stand up to them.









  • There was some sort of similar issue a year or two ago and it wasn’t enough to drive people away. I suspect the long-term picture is that any given business either slowly grows to the scale that Unreal Engine is a better fit anyway and abandon Unity or very very very slowly we see Indies move to Godot. Though it’ll be more that new indies will form studios around breakthrough hits made in Godot and be Godot studios from the start (and replace older Unity studios as part of the natural turnover of small to medium sized studios) until there is a tipping point where there’s enough Godot developers floating around that it becomes easier for existing Unity studios to switch than to keep putting up with Unity’s shit. That’s a slow process though. 5-10 years imho (if ever.)