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Joined 1 year ago
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Cake day: September 4th, 2024

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  • I flipped in 1997, so any software I might have missed since those days are probably not around anymore.

    Windows 95 was pretty shitty in comparison to Linux, and a lot of software broke with NT 4.0

    It was an easy choice at the time. Linux was the operating system for this new fancy thing called the internet. Software development turned into a career, and Linux is just a very nice stack for building backends and infrastructure.

    I do have an old ThinkPad around running windows 10. I’ve only used it three times in the past five years: To unbrick an Android phone, to set the MMSI on a marine radio, and to update the maps on my car’s satnav.


  • GPT has been quite hit and miss for me, but Claude is usually quite solid.

    It needs micromanaging, otherwise it will do bad design decisions and go off on unrelated side quests. When micromanaged it’ll get you to that MVP very fast.

    The trap is that you need to be able to find the errors it makes, or at least call them out immediately. Trying to have co-pilot fix it’s own mistakes is usually a neverending prompt-cycle.

    It can summarise big code bases fast, and find how things fit together a lot faster than me. It’s been very useful when being thrown in head first into a new project.






  • No, I guess I mean 6 plus. I didn’t have a big reason to upgrade after that one.

    At the time they didn’t support any vector format like SVG (do they now?)

    iPhones 2G-3GS had the same screen resolution, so having pixel perfect assets were no biggie.

    4 & 4S had twice the resolution. Annoying to upscale all your graphics, but app layouts stayed the same.

    5 & 5s had a little bit taller screen. Annoying, but layouts could stay mostly the same.

    Then comes the 6 plus with a brand new resolution that natively wants assets at 3x the resolution. Older apps would be upscaled to 2208x1242 and then downscale to fit the 1920x1080 display. You pretty much wanted to tweak your app to support the native resolution instead of hitting that scaling thing.

    The landscape is better now with SwiftUI.

    I later got a 12 mini for ARKit, but I had pretty much lost interest in the platform by then. It mostly just sat in a drawer.