• 0 Posts
  • 77 Comments
Joined 16 days ago
cake
Cake day: October 29th, 2026

help-circle
















  • UltraHLE was a game changer in how we could think about emulation at the time. They avoided a large part of emulation by just swapping out some generic N64 API’s that a lot of Nintendo built titles all used for PC specific ones. It allowed for great performance but also made it basically only work on those titles without a lot of work.

    Nowadays Proton/FEX translation layers work in a similar fashion. You don’t simulate the whole system or OS, just the key parts and then swap out the API’s.

    I was running UltraHLE on a Pentium 2 450Mhz with a Voodoo 2, so 800x600 was perfectly fine but that was basically the idea setup for the time.