I make games

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I haven’t actually done it, but I have programmed n64 games. From what I understand only the PAL version has the chip, which makes sense since games have to run on different timings. The Japanese and US N64 are identical in hardware, there’s just those two plastic tabs on the tray that prevent the “wrong” cart from being inserted, so the tray is the only mod you need to do.


  • Yea, the way I see it, it’s most effective to focus on removing power, and in a capitalist society money is power. You could try enacting change through violence, but the remaining people in power will still have the money to better protect themselves from violence, which just escalates the violence. If protests focused more on economic disruption, they’d be directly affecting more of the people in power than killing any individual while simultaneously reducing what power they do have, pushing them to concede to demands.










  • Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.