This relies on Google servers anyway.
This relies on Google servers anyway.
Encode/Decode has nothing to do with the GPU
They compile Java Bytecode to Dalvik Bytecode and run that on the Android Runtime which is a tiered JIT compiler.
It still inherits the issues of Java such as the GC, no stack allocated value types, poor cache locality, etc. Although tbf the GC on Android is pretty fucking good these days and doesn’t pause the world anymore.
I know. Too bad that Nvidia has more than 85% of marketshare.
VRR only works on Xorg if you only have 1 screen. And XWayland is broken on Nvidia.
I don’t think that’s a thing in Europe.
Then use something more efficient than the web stack. In the end, Android ran better on the same devices and had better software support.
I never understood why they targetted low end hardware with a tech stack that’s notoriously slow (web).
As long as the tracking is purely local, this seems like a good solution to me.