

Not everyones ideal life is to at all times be alone.
Not everyones ideal life is to at all times be alone.
To me this highlights that many single men have problems with loneliness.
Well they could also use it for trying to get what kind of sources the agency has… That and to be able to lean even more on to the far rights persecution complex…
Though I do hope you are more correct than me here…
There is also the angle of generated CSAM looking real adding difficulty in prosecuting real CSAM producers.
Machine learning and LLMs isn’t the only way to do AI though. (though your second point I do kinda agree with)
Not really. Unsafe doesn’t allow you to sidestep the borrow checker in a decent way. And even if you do it the Rust compiler assumes non aliasing and breaking that will give you loads of unexpected problems that you wouldn’t get in a language that assumes aliasing…
Testing something that only has side effects to the local scope is probably not too hard but that isn’t the most common case for gameplay code in my experience…
Going through another language basically has the same issues as unsafe except it’s worse in most ways as you’d need to keep up to date bindings all the time plus just the general hassle of doing it for something that could have been a 10 min prototype with most other setups…
Now sure it’s possible that I would have better result after doing even more rust, especially with some feedback from someone who really knows it but that doesn’t really change anything in just general advice to people who is already working on something in C++ as they likely won’t have that kind of support either.
I’m a gameplay programmer who have worked with Unity and Unreal and I’ve experiment with Rust for gamedev(though only for hobby projects) and for regular code. My conclusions so far is that Rust sucks for gameplay code, for most other things it’s kinda nice.
The biggest reason is that it’s much harder to write prototype code to test out an idea to see if it’s feasible and feels/looks good enough. I don’t want to be forced to fully plan out my code and deal with borrowing issues before I even have an idea of if this is a good path or not.
I would say though that because you are using ECS stuff it is at least plausible to do in Rust but at least for my coding/development style it still isn’t a good fit.
No. It will be called Waterbill.
Say that to the library of Alexandria.
Technically it does have collective agreements just not with the company I work for.
A union, at least in Sweden, isn’t tied to a place of work so me working somewhere they don’t have a collective agreement isn’t that odd. Now it does mean I don’t get as much out of my membership but I still do gain some things. Like if my employer screws me over the union is there to help me and fight for me in court if need be. There are also some extra protections like if there is a layoff the company will need to negotiate and justify why I, or anyone else in my union, should be the one to loose their job.
Never actually worked at a place with a collective agreement… But then again AFAIK they aren’t that common within software or gamedev…
(Edit: still part of a union though)
Anything that looks realistic should be illegal if you ask me as otherwise it would become harder to prosecuting real child porn. “Oh that picture is just modified with AI” could be hard to dissprove…
I would claim it’s only a step in the right direction for someone if they will actually start doing something social. It’s not enough that there is more opportunity to if you never actually do it…