• 8 Posts
  • 1.05K Comments
Joined 2 年前
cake
Cake day: 2023年12月20日

help-circle




  • It gets so so much worse once you unpack this.

    Consider these two points:

    • God is omnipotent, i.e. He can create or destroy or do anything He wants.
    • God is omniscient, i.e. He knows what happened, happens and will happen, and everything about the world He created.

    With the powers He has, He:

    • Intentionally created humans that would fall for apple trick (as an omniscient being, He knew in advance they will)
    • Intentionally created Satan to set the scene
    • Dramatically exiled humans from heavens as if it’s their fault (knowing full well it’s His work, not theirs)

    So, instead of just making a swarm of loyal creatures, he decided to be playful and make those creatures eternally ashamed of themselves, struggling to earn His approval even when He actively made their lives miserable through cataclysms, genocides, and all sorts of calamities.

    He’s literally a celestial “why are you hitting yourself?” bully, expecting to bully billions of people into servitude.




  • Allero@lemmy.todaytoMildly Infuriating@lemmy.worldYour Truck is Stupid Big
    link
    fedilink
    English
    arrow-up
    38
    arrow-down
    3
    ·
    11 天前

    Seen one recently. Don’t know how it is in Americas, but for the rest of the world this is unnecessarily, stupidly, obscenely big. It doesn’t fit anywhere, it consumes fuel in barrels, visibility is near zero, the pickup format is extremely impractical for everyday use. This is a climate-churning, people-pressing machine that makes 0 sense.







  • Indeed, environmental regulations have played a pivotal role in the development of Chinese EV market, no doubt here.

    In some cities, ICE cars are borderline unusable since you can’t even drive them at will any day you want - assuming you can even get a license plate in the first place.

    What I meant was that international pressure on the demand side is not as scary for Chinese companies as it is for many other places.



  • TL;DR:

    Socialism: maintains monetary system. You earn and spend money like usual, except you are restricted from using the labor of others to generate profit for yourself (example: maintaining a large business). Key formula: from each according to their abilities, to each according to their labor.

    Example of a socialist country: USSR, Eastern Bloc, Mao’s China, Castro’s Cuba, Allende’s Chile, pre-1986 Vietnam, North Korea

    What socialism is not: Nordic model, capitalist states with social support.

    Communism: no monetary system. Everything is free. Communism assumes one of three ways to make it happen: either everyone understands the intrinsic value of labor and does it for the sake of it, or labor is mandatory, or all of the unlikeable jobs are automated. Communism is normally considered not as an immediate outcome, but a future goal. Key formula: from each according to their ability, to each according to their needs

    Example of a communist country: War communism period in Soviet Russia, Khmer Rouge

    What communism is not: socialism (although it’s a development of one), capitalism with state support.



  • This is actually addressed as well. The initiative doesn’t oblige currently developed or already released games to have such features, as it recognizes all the financial/legal complications that may arise. It only concerns future games, and refers to the experience of many old games being initially designed with player servers in mind, rendering it possible to play them even now.

    It is absolutely possible and normal to do this, and it’s really only the recent practice to act otherwise, which is why Stop Killing Games arose just now.

    That being said, of course this decision would affect the developer’s bottom line. First, as another commenter mentioned, they won’t be able to push new games so aggressiely if players can stick to the old one, forcing them to focus on quality and originality of content, which are both more expensive. Second, publishing server code renders them unable to break licenses and steal server code, forcing to make in-house solutions or compromise with open-source. This is, by the way, why Microsoft only now opened the code of MS-DOS - it waited until all the potential lawsuits on IP infringement are expired.

    Stop Killing Games will force more transparency, and developers hate that, because they don’t want to admit they manipulated players and broke the law to get here. But they should never have done either in the first place.