The stuff in computer games that makes NPCs move around the game world from point A to point B has been called AI for ages (and in this case specifically, is generally the A* pathing algorithm which isn’t even all that complex).
It’s only recently that marketing-types, salesmen and journalists with no actual technical expertise have started pushing AI as if the I in the acronym actually meant general intelligence rather than the “intelligence-alike” meaning that it has had for decades.
Years ago I concluded (wrongly or rightly) that most people are neutral, a small handfull are actually good people (willing to sacrifice their personal benefit for people they don’t know with no expectation of gaining from it, even in the form of social approval) and a small handful are assholes, but the assholes do such a disproportionate amount of damage that they end up having a massive impact on everybody else.