The annoying tank controls, the bad camera angles especially when you were under attack and you moved so slowly.
Even with a walkthrough I think it was annoying to play. I seem to remember something about a lantern and the level of fuel it had. If it wasn’t full later in the game, I believe you couldn’t continue and I can’t remember if the game had a save and load system.
I’m sure someone will correct me. It’s been a while.
I played that game when it came out and loved it, naturally - it was pretty revolutionary when it was released, 3d graphics and all.
Later on (say 15 years ago) I got nostalgic and tried to play it again, but couldn’t get over the weird controls and camera angles and deemed it unplayable.
Funny enough, I remembered it a week before Christmas and re-played it in DOSBox. To my surprise, I actually made fast progress and didn’t even die in any fight until midway into the game. I had a totally different experience in terms of difficulty, clunkiness etc. and really enjoyed it.
That game was barely playable in it’s native state 😂
I hear it was the inspiration for QWOP
The annoying tank controls, the bad camera angles especially when you were under attack and you moved so slowly.
Even with a walkthrough I think it was annoying to play. I seem to remember something about a lantern and the level of fuel it had. If it wasn’t full later in the game, I believe you couldn’t continue and I can’t remember if the game had a save and load system.
I’m sure someone will correct me. It’s been a while.
I played that game when it came out and loved it, naturally - it was pretty revolutionary when it was released, 3d graphics and all.
Later on (say 15 years ago) I got nostalgic and tried to play it again, but couldn’t get over the weird controls and camera angles and deemed it unplayable.
Funny enough, I remembered it a week before Christmas and re-played it in DOSBox. To my surprise, I actually made fast progress and didn’t even die in any fight until midway into the game. I had a totally different experience in terms of difficulty, clunkiness etc. and really enjoyed it.