• gens@programming.dev
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    1 year ago

    That’s similar to what i want to make. An open world where every npc and enemy has their own life and you can do anything, even start a settlement and grow it into a kingdom.

    It’s just so much work, and procedural generation takes a lot to not be bland (hand crafting would take a huge team of artists and designers). I’v scaled back the design two times and magnitudes, and it still seems big. (PS It’s just a hobby for me, so don’t expect anything)

    Dwarf fortress is probably the best at it and it took a talented person a long time to get even to this point, not to mention it’s 2d squares.